Dynamic Properties:
5fs.itemBehavior:guaranteed_crit
5fs.itemBehavior:isLoreSet
5fs.itemBehavior:invulnerability
5fs.blockBehavior:storageDestroy
5fs.entityBehavior:ownerID
5fs.entityBehavior:parentID
5fs.entityBehavior:parentItemID
5fs.itemBehavior:availableUsageAt
5fs.itemBehavior:isBeingBlocked
5fs.itemBehavior:isBeingUsed
5fs.itemBehavior:isBeingHurtOverTime
5fs.itemBehavior:storage
5fs.itemBehavior:unique_identifier
5fs.itemBehavior:world.unique_identifier
5fs.itemBehavior:scroll.last_unique_identifier
5fs.blockBehavior:storage

5fs_reliquary:isCauldronStorage

Dynamic for player
5fs.itemBehavior:guidebook.player.opened
5fs.itemBehavior:guidebook.player.isOpened

5fs.itemBehavior:player.hold.intervalID
5fs.itemBehavior:player.hold.cost

5fs.itemBehavior:player.lantern.await

5fs.itemBehavior:player.hold.seconds_gale
5fs.itemBehavior:player.hold.seconds_gale_move
5fs.itemBehavior:player.hold.seconds_erupt
5fs.itemBehavior:player.hold.seconds_ender_staff

#per player
5fs.reliquary:initial_yFall
5fs.reliquary:infernal_claws_affected

# world
5fs.reliquary:world.weather
5fs.reliquary:world.initiated
5fs.reliquary:player.initiated
5fs.reliquary:player.owner
5fs.entityBehavior:to_despawn


Reliquary block states:
5fs_reliquary:isActive
5fs_reliquary:waterLevel

Reliquary unique dynamic properties:
5fs.reliquary:liquidMb
5fs.reliquary:xpPoints
5fs.reliquary:xpLevels
5fs.reliquary:innerMode
5fs.reliquary:innerSubMode
5fs.reliquary:seeds
5fs.reliquary:bonemeal
5fs.reliquary:invulnerable
5fs.reliquary:potion
5fs.reliquary:attached

// pedestal
5fs.reliquary:invulnerable.shearable
5fs.reliquary:invulnerable.milkable
5fs.reliquary:invulnerable.duplicated
5fs.reliquary:invulnerable.charmBelt
5fs.reliquary:invulnerable.attacked
5fs.reliquary:invulnerable.flightPedestal

# unique for crossbow, used on player
5fs.itemBehavior:isBeingLoaded

Properties:
5fs.entitybehavior:variant
5fs.entitybehavior:projectile_hit
5fs.entitybehavior:projectile_stuck
5fs.entitybehavior:projectile_xsupport
5fs.entitybehavior:projectile_anim_state
5fs.entitybehavior:projectile_ricochet
5fs.entitybehavior:projectile_ricochet_face
5fs.itembehavior:light_level
5fs.itembehavior:biome_type
5fs.itembehavior:difficulty_level
5fs_itembehavior:item_display.type

Custom Components for blocks:
5fs.blockBehavior:onPlace
5fs.blockBehavior:onPlayerInteract
5fs.blockBehavior:onPlayerDestroy
5fs.blockBehavior:onTick
//5fs.blockBehavior:onRandomTick

Custom Components for items:
5fs.itemBehavior:onUseOn
5fs.itemBehavior:onMineBlock
5fs.itemBehavior:onConsume
5fs.itemBehavior:onBeforeDurabilityDamage

Tags not /tag reliquary:
5fs.reliquary:magicbane

Tags not /tag:
5fs.itemBehavior:onHitEntity
5fs.itemBehavior:tick_hold
5fs.itemBehavior:tick_onBeingInInventory
5fs.itemBehavior:tick_onBeingInInventorFast
5fs.itemBehavior:tick_offhandHold
5fs.itemBehavior:onWielderHurt
5fs.itemBehavior:onOffhandWielderHurt
5fs.itemBehavior:onUse
5fs.itemBehavior:onInteractWithBlock
5fs.itemBehavior:onInteractWithEntity
5fs.itemBehavior:onReleaseUse
5fs.itemBehavior:onStartUse
5fs.itemBehavior:onStopUse
5fs.itemBehavior:onCompleteUse
5fs.itemBehavior:tick_lore

Families:
5fs.itemBehavior:entity
5fs.entityBehavior:entity
5fs.entityBehavior:projectile
5fs.entityBehavior:onDeath
5fs.entityBehavior:onHurt
5fs.entityBehavior:onHitEntity
5fs.entityBehavior:tick_update
5fs.entityBehavior:tick_update_fast
5fs.entityBehavior:projectile_visual
5fs.entityBehavior:onHealthChanged
5fs.entityBehavior:onBeforeRemove
5fs.entityBehavior:projectile_onslideoffblock

scriptevent:
5fs_reliquary:world_reset

events:

events (global):
5fs:instant_despawn


Knockback for dev
Small: knockbackDetails = {horizontalPower: 0.5, verticalPower: 0.2};
Medium: knockbackDetails = {horizontalPower: 1.0, verticalPower: 0.25};
Large: knockbackDetails = {horizontalPower: 1.35, verticalPower: 0.5};